Senin, 14 Oktober 2013

[J943.Ebook] Download Ebook 33 Artists in 3 Acts, by Sarah Thornton

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33 Artists in 3 Acts, by Sarah Thornton

This compelling narrative goes behind the scenes with the world’s most important living artists to humanize and demystify contemporary art.


The best-selling author of Seven Days in the Art World now tells the story of the artists themselves—how they move through the world, command credibility, and create iconic works.


33 Artists in 3 Acts offers unprecedented access to a dazzling range of artists, from international superstars to unheralded art teachers. Sarah Thornton's beautifully paced, fly-on-the-wall narratives include visits with Ai Weiwei before and after his imprisonment and Jeff Koons as he woos new customers in London, Frankfurt, and Abu Dhabi. Thornton meets Yayoi Kusama in her studio around the corner from the Tokyo asylum that she calls home. She snoops in Cindy Sherman’s closet, hears about Andrea Fraser’s psychotherapist, and spends quality time with Laurie Simmons, Carroll Dunham, and their daughters Lena and Grace.


Through these intimate scenes, 33 Artists in 3 Acts�explores what it means to be a real artist in the real world. Divided into three cinematic "acts"—politics, kinship, and craft—it investigates artists' psyches, personas, politics, and social networks. Witnessing their crises and triumphs, Thornton turns a wry, analytical eye on their different answers to the question "What is an artist?"


33 Artists in 3 Acts reveals the habits and attributes of successful artists, offering insight into the way these driven and inventive people play their game. In a time when more and more artists oversee the production of their work, rather than make it themselves, Thornton shows how an artist’s radical vision and personal confidence can create audiences for their work, and examines the elevated role that artists occupy as essential figures in our culture.

  • Sales Rank: #109072 in eBooks
  • Published on: 2014-11-03
  • Released on: 2014-10-27
  • Format: Kindle eBook

Review
“Will startle even art-world insiders.” (San Francisco Chronicle)

“Another art world page turner.” (Globe and Mail)

“[T]he Jane Goodall of the art world” (Washington Post)

“A masterful picture of 33 artists, keenly bringing details of their lives to the surface with a skilled hand…With effortless sophistication, Thornton takes readers on a journey across the globe and into the homes and minds of contemporary artists. In the process, she banishes cynicism about modern art, revealing it to be a volatile, healthy enterprise still deeply engaged with the world.” (Publishers Weekly, Starred review)

“How can one be a real artist in the real world? Thornton sets off to find out, meeting and debating with many of the most important artists around the globe. Credibility, integrity, legitimacy, recognition and truth in art are all tackled here. While the basis of the book is contemporary art, the themes are of universal interest.” (The Bookseller)

“Engaging and ingenious.” (The New Statesman)

“A vivid and entertaining read…Thornton meets some interesting artists and her direction can be playful. Her interviews with Andrea Fraser stand out, as do all her meetings with Ai Weiwei.” (The Guardian)

“Thornton nails some wonderful portraits of the people that, well, do wonderful portraits. These characters are no longer creators of icons but icons themselves and Thornton is in the front pew―but taking notes, not praying at all.” (Monocle)

“Inspiring―as unique as each of the artists featured.” (Carolina A. Miranda - Los Angeles Times)

“A readable, approachable introduction to the rock stars of [contemporary art] and their work.” (Kevin O’Kelly - Christian Science Monitor)

About the Author
Sarah Thornton's Seven Days in the Art World was named one of the best art books of the year by the New York Times and is available in sixteen languages. She�was the chief writer on contemporary art for�the Economist. She holds a BA in art history and a PhD in sociology.

Most helpful customer reviews

8 of 8 people found the following review helpful.
A great insider read.
By Ann M.
Although I liked Sarah Thornton's first book, Seven Days in the World better, this was still a very interesting read. The book is ultimately Sarah's opinions on the intentions and motives of various famous contemporary artists. A bit gossipy, a bit insiders scoop, it ultimately does a good job of showing a range of personalities who make up the varied, complicated and fraught stables of art world stars. And it's pretty clear she doesn't think much of Jeff Koons!

8 of 8 people found the following review helpful.
It was easy to read through
By Kjoslin
Couldn't put it down. As someone who enjoys but doesn't hold much contemporary art up to the importance or value as classical/ traditional art, I found myself loving the perspective as well as the insights and candid interviews. It was easy to read through, and provided a beautiful and sometimes harsh view of aspects of the contemporary art scene. Great read, which I'll be returning to again and again.

9 of 11 people found the following review helpful.
Couldn't recommend this book more
By Morgan Booth
Couldn't put it down, an intriguing and surprisingly personal look into the lives of a variety of artists. I'm always impressed by Sarah Thornton's level of access within the art world. Each vignette yields insight into the individual artists perspective, and as a whole is arranged in a thought provoking timeline that explores brand vs identity, collaboration, and what it means to be an artist. Couldn't recommend this book more, even better than "7 Days in the Art World"

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Sabtu, 12 Oktober 2013

[V241.Ebook] Ebook Xavier Niel Ou la Revanche de Monte-CristoFrom First

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Xavier Niel Ou la Revanche de Monte-CristoFrom First

  • Sales Rank: #8401407 in Books
  • Original language: French
  • Dimensions: 8.90" h x 1.06" w x 5.55" l,
  • Binding: Paperback

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Jumat, 11 Oktober 2013

[T784.Ebook] PDF Ebook The Riddle of Latin America, by Kris Lane, Matthew Restall

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THE RIDDLE OF LATIN AMERICA explores the promise and paradox of Latin America in a novel way by giving equal weight to the colonial and national periods. This is essential because in Latin America colonialism started early and independence came late. The aim of this book is to provide unfamiliar readers with a more balanced, interpretive view of Latin America's long and complex history by identifying key patterns and trends and tracing them across time and space. Within chapters THE RIDDLE OF LATIN AMERICA takes a regional rather than country-by-country approach, treating, for example, the Greater Caribbean, Mexico and Central America, the Andes, the Southern Cone, and Brazil.

  • Sales Rank: #108900 in Books
  • Brand: Brand: Cengage Learning
  • Published on: 2011-06-20
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .60" w x 6.30" l, 1.05 pounds
  • Binding: Paperback
  • 368 pages
Features
  • Used Book in Good Condition

Review
Introduction: The Promise of Latin America Part I: WHEN WORLDS COLLIDE (1450-1550). 1. Native American Trajectories. 2. An Emerging Atlantic World. 3. The Riddle of Conquest. Part II: COLONIAL COMPROMISES (1550-1740). 4. Plunder and Production. 5. The Battle for Orthodoxy. 6. Daily Life in City and Country. Part III: BREAKING AWAY (1740-1850). 7. War and Peace in the Late Colonies. 8. The Wars of Independence. 9. Colonial Continuities in the Early Republics. Part IV: NEW NATIONS AND THEIR CITIZENS (1850-1910). 10. Liberals, Conservatives, and Capitalists. 11. Exports and Underdevelopment. 12. Rural Majorities and Unconquered Frontiers. Part V: REORIENTATIONS AND REACTIONS (1910-2010). 13. Revolution, Reform, and Foreign Intervention. 14. Authoritarianism and its Discontents. 15. Democracy, Urban Life, and Neoliberalism. Conclusion: The Paradox of Latin America.

About the Author
Kris Lane received his B.A. in History and Latin American Studies from the University of Colorado, Boulder, in 1991, and his Ph.D in History from the University of Minnesota in 1996. Lane specializes in Colonial Latin American history, focusing mostly on mining in the Andes Mountains of South America. Lane's books include PILLAGING THE EMPIRE: PIRACY IN THE AMERICAS, 1500-1750 (1998) and QUITO, 1599: CITY & COLONY IN TRANSITION (2002). He also edited Bernardo de Vargas MACHUCA'S INDIAN MILITIA AND DESCRIPTION OF THE INDIES (2008) and DEFENSE OF THE WESTERN CONQUESTS (2009). Lane has also published articles on piracy, slavery, gold mining, headhunting, and witchcraft in colonial Ecuador and Colombia. His new book, COLOR OF PARADISE: COLOMBIAN EMERALDS IN THE AGE OF GUNPOWDER EMPIRES, is due out in 2010.

Matthew Restall is the Edwin Erle Sparks Professor of Colonial Latin American History, Anthropology and Women's Studies at Penn State University at University Park. He is also the co-director of "LiLACS" and Director of Latin American Studies, a member of the Committee for Early Modern Studies, the editor of "Ethnohistory Journal", and the series editor for "Latin American Originals". Restall's area of specialization resides in colonial Yucatan, Mexico, Maya history, the Spanish Conquest, and Africans in Spanish America. During the 1990s, his research focused on studying the Mayas of Yucatan through sources written in the Yucatec Maya language between the sixteenth and nineteenth centuries--this work culminated in THE MAYA WORLD (1997) and MAYA CONQUISTADOR (1998). His research on the Conquest has been published as SEVEN MYTHS OF THE SPANISH CONQUEST (2003), and Invading Guatemala (2007). More recently, he received NEH and Guggenheim fellowships to study people of African descent in Mexico and Yucatan, and his book, THE BLACK MIDDLE: AFRICANS, MAYAS, AND SPANIARDS IN COLONIAL YUCATAN published in June of 2009.

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0 of 0 people found the following review helpful.
Four Stars
By L_K
Condition as described. Thank you!

0 of 0 people found the following review helpful.
Five Stars
By Michael De Los Santos
Amazing book!

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Rabu, 09 Oktober 2013

[P907.Ebook] Ebook Download Interface Zero 2.0 (Savage Worlds, GGPIZ201), by David Jarvis

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Interface Zero 2.0 (Savage Worlds, GGPIZ201), by David Jarvis

FULL METAL CYBERPUNK! In a not-so-distant future, the world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster, witnessed the collapse of the mightiest nation in the history of the world, and the rise of other nations to take its place. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent A.I. known only as Charon has destabilized the whole of Europe, sparking revolution and chaos not seen since the Second World War. On the North American continent, the prospect of conflict once again rears its ugly head as terrorist bombings in Atlantica, bring the nation to the brink of war with the North American Coalition. Is this the work of Charon, as well, or are other forces moving behind the scenes? Only time will tell. Science has hacked the genome, unlocking the secrets of DNA to facilitate the creation of new breeds of human; genetic hybrids, human 2.0, and even simulacrum- a slave race grown in amniotic vats and sold on the open market. Cybernetic technology has reached the point where those with the money and the will to do so, can become living machines. Computer science has grown by leaps and bounds as well. Dubbed Interface Zero by those who created it, the Tendril Access Processor-or TAP-downloads the Global DataNet and Hyper Reality directly into the minds of billions of users across the solar system, bringing the world an unparalleled level of interconnectivity, and danger. Malware plagues the Deep, and hackers manipulate the Tendril Access Processor to upload malicious virii, steal secrets, and even the identities of the unwary. This is the world in 2090, omae; let's hope you survive it. Interface Zero 2.0 is a cyberpunk game powered by the Savage Worlds game system. Play bioroids, full-metal cyborgs, vat-grown simulacra, genetic hybrids, Human 2.0, and even androids! Hack the world around you with our revised hacking rules, or take control of a drone and lay down some fire-support for your team! Get cybered with new cybernetics using our Fast Furious and Fun rules! Interface Zero 2.0 is created by Peter J Wacks, David Jarvis, Hal Maclean, Matt Conklin jr. and Patrick Smith

  • Sales Rank: #821169 in Books
  • Brand: Pinnacle Entertainment Group
  • Model: S2PGGPIZ201
  • Published on: 2014-10-01
  • Dimensions: 3.14 pounds
  • Binding: Hardcover
  • 320 pages
Features
  • Manufacturer: Gun Metal Games

Most helpful customer reviews

14 of 14 people found the following review helpful.
Full Metal Cyberpunk? More Like Full Awesome, PERIOD
By Felonius
In the age of the Internet, when it comes to products we purchase it's rare for us to be surprised anymore. By the time a product hits the bottom of the bag on the way to the checkout line, or lands on our doorstep in a pretty Amazon box, we almost always know exactly what we're getting before we even open it.

In one sense, that's what happened when I got Interface Zero 2.0 --- I was expecting to get a good campaign setting for the Savage Worlds ruleset, and IZ2.0 certainly delivered that.

What I wasn't expecting was for Interface Zero 2.0 to deliver vastly, exponentially more.

First, in terms of the actual setting IZ2.0 is outstanding. Earth in 2090 is a dynamic, bustling, conflicted world, brought to life through the ongoing dialogue between online denizens as they describe what they see. Places, people, events, organizations, governments are all crafted and detailed to provide structure, while still giving the GM freedom to put the PCs anywhere they'd like to be.

Do the PCs want to work in a top-secret government commando outfit? Be part of a political underground, bent on fomenting unrest? Become crime lords of the teeming undercities? Be part of a Shadowrun-esque "Fight the Man" scenario working against corporate overlords? It's all here.

Beyond the setting, however, is a wealth of new character options for PCs playing in a semi-modern, semi-sci-fi Savage World. I've purchased a few other campaign settings for Savage Worlds, and while I've enjoyed them, I've generally felt that the customization options were a little sparse.

With Interface Zero 2.0 I felt the exact opposite. New edges, new character backgrounds, tweaks to existing skills and more all come together to take the core Savage Worlds rules to heights previously unseen. If you have any desire to play Savage Worlds in a modern, semi-modern, or near-future sci-fi setting (pretty much anything besides "far future" sci-fi), IZ2.0 is practically a must-have resource.

Just for the content alone IZ2.0 would be a 4.5 star effort, but to put the icing on the cake, the book itself is just flat-out gorgeous. The cover and interior art is both evocative and fitting to the material; scenes and color show the contrasts and conflicts inherent in the game world. The cover material and stitching feel substantial and solid, the pages themselves are in gorgeous, high-gloss color, and the typesetting and page layout is attractive and easy to read.

All told IZ2.0 is the perfect place for a GM to just "surf," the kind of book you'll turn to again and again when you're looking for inspiration and ideas---or just want to immerse yourself in a cool, fun, fully-realized setting.

The price is steep (though par for the course for a high-quality, hardcover, full-color book like this one), but you'll fully recoup that value and more.

I said it before, I'll say it again--if you're a fan of Savage Worlds and are interested in modern, near-future sci-fi, or cyberpunk settings, RUN, don't walk to the checkout screen and buy this book.

3 of 3 people found the following review helpful.
A Fantastic Game with Lingering Issues
By M. Williams
Interface Zero 2.0 has a lot going for it as a tabletop RPG. It's a very imaginative setting and meta-narrative, and looking through the book made me eager to generate a character and play. The artwork is really wonderful in many places and the design and layout are superbly done.

The elements of the game IZ2 brings in for itself that are not found in other Savage Worlds settings are likewise vivid and engaging, encouraging the imagination and inviting players and GM's to get creative. The new character races are very fun and their improvements or adjustments to others make sense and add to playability. All in all, this is a game that rewards the group's investments of imagination and effort. Having just finished playing in a long campaign that transitioned from the first edition of IZ to this update, we all felt 2.0 was a big step forward, increasing the game's accessibility and giving our enthusiasm a mid-campaign jolt.

That said, the economy in this game is just a baffling mix of contradictory pricing and reward. In some ways that can be played as reinforcing the world's tremendous wealth disparity, but on the other, some things are just absurdly cheap and others equally absurdly expensive. In the end, we relied on pricing from a generic Science Fiction supplement for Savage Worlds and our GM's handing out of in-game resources as often as we did this book because otherwise our characters would never have had any of the fun toys. In that respect, the game's equipment lists can be a detriment to play. As a player and GM, I prefer to focus on elements that support play. There may be other groups who find the game's economics a better fit for their group or their story, but for me it was more a source of distraction and anxiety than of fun. It's exacerbated by how much a part of the game the economy and gear seem meant to be.

Overall, though, this is a much-needed update and I'm very glad I bought it. This was money well spent and there is no other game like it in the Savage Worlds space.

3 of 3 people found the following review helpful.
One of the best cyberpunk systems that I have had my hands on ...
By Rasmus Hilander
One of the best cyberpunk systems that I have had my hands on to date! Their hacking rules are amazingly easy to understand, and allows you to do a myriad of things without getting too overpowered, while still living up to all the f's in Savage Worlds FFF.

Another really really strong force about this system is the tone of the lore. Normally when you pull up a source book like this (do note that while the world chapters ain't included in this PDF are there still a lovely introduction to the world) is the tone heavy and dusty, it being like reading up date found from a old history book found in a dusty basement, or more fittingly, like an olden tome from an old crypt. But in Interface Zero do they go with the flow, each and every piece of lore being written like it was taken down from a blog instead of written in a book, really giving the feeling of being drawn into the setting. That a lot of the darker themes are only hinted at and never fully proven is another ace since GMs for once can choose themselves which pieces of lore that they want into their stories.

For my last praise will I comment on the quality of the book itself, the paper feeling just amazing, the spine of the book more sturdy than my Dark Heresy books, and the pictures are all amazing and sharp! There are no black and white pictures in this book, it just showing how Gunmetal Games went that extra mile.

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Kamis, 03 Oktober 2013

[M258.Ebook] Free Ebook The Standard Model: A Primer, by Cliff Burgess, Guy Moore

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The Standard Model: A Primer, by Cliff Burgess, Guy Moore

This book was first published in 2006. The standard model brings together two theories of particle physics in order to describe the interactions of subatomic particles, except those due to gravity. This book uses the standard model as a vehicle for introducing quantum field theory. In doing this the book also introduces much of the phenomenology on which this model is based. The book uses a modern approach, emphasizing effective field theory techniques, and contains brief discussions of some of the main proposals for going beyond the standard model, such as seesaw neutrino masses, supersymmetry, and grand unification. Requiring only a minimum of background material, this book is ideal for graduate students in theoretical and experimental particle physics. It concentrates on getting students to the level of being able to use this theory by doing real calculations with the minimum of formal development, and contains several problems.

  • Sales Rank: #2208424 in Books
  • Brand: Brand: Cambridge University Press
  • Published on: 2012-04-19
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.69" h x 1.14" w x 7.44" l, 2.18 pounds
  • Binding: Paperback
  • 560 pages
Features
  • Used Book in Good Condition

Review
"An elegant and complete treatment of the Standard Model at tree level... The first good, modern treatment of the Standard Model, in a format suited for a one or two semester course on particle physics for beginning or graduate students."
Daniel N. Kabat, Mathematical Reviews

About the Author
Guy Moore is Assistant Professor in the Department of Physics at McGill University, Canada. He received his PhD from Princeton University and has held postdoctoral positions at McGill University and the University of Washington, Seattle.

Cliff Burgess is a Professor in the Department of Physics and Astronomy at McMaster University in Canada, and an Associate Member at the Perimeter Institute for Theoretical Physics. He was James McGill Professor of Physics at McGill University in 2003, and received a Killam Research Fellowship in 2005.

Most helpful customer reviews

0 of 5 people found the following review helpful.
Four Stars
By Amazon Customer
goog book

1 of 39 people found the following review helpful.
Not even scientific
By L. V.
The Standard Model is a patchwork; it is a collection of theories under a single name.
Its best part of is the Electro-Weak synthesis, but recent experiments show that neutrinos have mass.
In the original Eletro-Weak Theory, the Nobel-Prized one, neutrinos ( electron, muon and tauon) were massless.
So, something had to be done to cope with the new facts.
It is easy: the solar neutinos have mass, but the Electro-Weak ones do not have it !!!
One kind of neutrinos is a "rotated" version of the other. ( See Griffiths 2nd edition ).
If you can not detect quarks, no problem: they are confined inside the hadrons; if you try to separate them
you simply create new hadrons.
All the Standard Model particles are said to have been experimentally found: the six quarks (never found alone) and even a Higgs-like boson, but several physicists are already speaking of a beyond Standard Model Physics.
Well, it seems that there is, still, a lot of work to do to fix the present theory.
Popper criterium for a scientific theory requires that it must be falsefiable: the theory must predict a result
that,if not found, would reject it.
The way the Particle Physics is being done is no longer a scientific one: no matter what result is experimenatlly
found, it will not cause the rejection of the theory.

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Minggu, 29 September 2013

[K119.Ebook] Download Girl, by Megan Mostyn-Brown

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Girl, by Megan Mostyn-Brown

A play about what it means to be a "girl" in this day and age. The girls in this play show great strength, revealing their vulnerabilities in language that is honest and extremely compelling. Split into three sections, the characters speak entirely in monologues (with some overlap), providing great material for auditions and monologue work.

  • Sales Rank: #1058801 in Books
  • Published on: 2008-01-11
  • Original language: English
  • Number of items: 1
  • Dimensions: 7.99" h x .19" w x 5.00" l, .21 pounds
  • Binding: Paperback
  • 90 pages

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0 of 0 people found the following review helpful.
Four Stars
By Erin
good play

0 of 1 people found the following review helpful.
Not what I expected
By PuzzleGirl
I was hoping for some monologues I could give my students, but the subject matter was inappropriate. Can't anybody write something for girls that isn't full of offensive language and demeaning concepts of sex and self worth?

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Jumat, 27 September 2013

[W890.Ebook] Get Free Ebook Railroad Engineering, by William W. Hay

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Railroad Engineering, by William W. Hay

A revision of the classic text on railroad engineering, considered the ``bible'' of the field for three decades. Presents railroad engineering principles quantitatively but without excessive resort to mathematics, and applies these principles to day-by-day design, construction, operation, and maintenance. Relates practice to principles in an orderly, sequential pattern (subgrade, ballast, ties, rails). Applicable to both conventional railroads and rapid transit systems.

  • Sales Rank: #1437661 in Books
  • Published on: 1982-06-16
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.63" h x 1.77" w x 6.40" l, 2.77 pounds
  • Binding: Hardcover
  • 758 pages

From the Publisher
A revision of the classic text on railroad engineering, considered the ``bible'' of the field for three decades. Presents railroad engineering principles quantitatively but without excessive resort to mathematics, and applies these principles to day-by-day design, construction, operation, and maintenance. Relates practice to principles in an orderly, sequential pattern (subgrade, ballast, ties, rails). Applicable to both conventional railroads and rapid transit systems.

From the Inside Flap
This revision of the classic text on railroad engineering-considered the "bible" of the field for three decades-is the culmination of the author's 48 years of experience in railroad engineering, teaching, research, and consultation. It provides an upto-date, ready reference to the principles and applications of railroad design, construction, operation, and maintenance for engineers, supervisors, designers, managers, planners, and field personnel. Railroad Engineering, Second Edition examines the causes of both rapid transit and conventional railroad problems, and shows how current construction and maintenance procedures are used to solve these problems.

The first fourteen chapters of the book set forth basic principles of route location and focus on the relation between locomotive characteristics and performance, and the location factors of distance, curvature, rise and fall, and major grades. The cost effects of these various relationships are stressed, and details of train, curve and grade resistance, locomotive horsepower, tractive effort, performance, speed and speed control are emphasized.

Chapters fifteen through thirty describe and apply principles that govern the design, construction, and use of railroad track. They treat track analysis, support systems, components, geometry and the conduct of work in construction and maintenance.

The second edition features

  • new material on methods of evaluating train resistance, ballast resilience, deformation, sizing, undercutting, track-train dynamics, and location procedures in terms of diesel-electric locomotives
  • more emphasis on mechanized maintenance procedures and the problems created by the introduction of modern, high capacity rolling stock
  • expanded sections on contact and shearing stresses, continuous welded rail, and rail life, especially under heavy wheel loads
  • up-to-date information on statistics, practices, and materials and equipment?and the new Interstate Commerce Accounting Classifications
  • The text is amply illustrated with photographs to show new equipment and methods. It also contains I.C.C. revenue, capital, and operating expense account tables. Appendixes include a complete location problem, and quantitative study problems.

About the Author
About the author William W. Hay is Professor Emeritus of Railway Civil Engineering at the University of Illinois and is a domestic and foreign railroad consultant. Prior to his academic career, he spent 16 years in the engineering and maintenance departments of several major railroads and the military railway service. Dr. Hay is author of Introduction to Transportation Engineering, Second Edition (Wiley 1977) He is an honorary member of the American Railway Engineering Associations, and served as Director of both the Roadmasters and Maintenance of Way Associations of America. He received his Ph.D. in civil engineering from the University of Illinois.

Most helpful customer reviews

1 of 3 people found the following review helpful.
Yes it is for student or who likes to start to be Operations.
By Therd Charoenkool
This book looks old photo but the content is sequence good from basic to advance.
The price is higher than usual that student can afford.

37 of 38 people found the following review helpful.
A good introduction with antiquated economics
By JL Magura PE - magurajl@injersey.net
RAILROAD ENGINEERING is somewhat pricey for a simple update of a book originally published in the early 1950's. A good introduction to the engineering aspects of railroading but with grossly obsolete economics and operating concepts. This critic, a onetime trackman on the Erie Lackawanna (Local 1502 MOW Employees) and now licensed professional engineer, found the author's suggestion to hire vagrants as gandy dancers somewhat amusing. At half the price, this book would be a worthwhile addition to a railfan's library or to a beginning engineering student's book bag.

2 of 3 people found the following review helpful.
Raiulroad Engineering by Hay
By Charles Crawford
This is an excellent book for anyone interested in railway civil engineering. (By the way, I bought my copy new in 1982 for $47.50. You can see what inflation has done.)

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